Cap Clipped Meshes

The Cap Meshes check box option in the World View panel toggles whether the solids and triangulations that are clipped by the sectional view have caps on their clipped ends.

A design_sectional_view_cap_clipped_meshes setting can also be set via All Settings and defaults to True. Adding caps makes it easier to see the exact angle at which the solids were sliced. Selection of those solids is also easier.

A design_sectional_view_cap_enable_lighting setting can also be set via All Settings and defaults to False. This setting provides more realistic lighting, however it is generally easier to see the caps when the lighting is turned off.

Capping will only work as expected on closed meshes. Please ensure all capped meshes have valid geometry.

Conventional triangulations are currently not capped due to their typical use as surface triangulations. For these triangulations, individually hide their sectional caps.

Note that a Triangulation Cap Outline is rendered as a red line on triangulations which are not already capped or are single sided. This makes it easier to see surfaces in sectional view.

A design_sectional_view_surface_line_width setting in All Settings can be used to adjust the width of the cap outline.

For surface triangulations, you can choose to individually hide their sectional cap outlines.

Show/Hide Sectional Caps

To show/hide sectional caps for layer triangulations:

In the Design Window, right-click on selected layer triangulations and select Sectional View | Show/Hide Sectional Cap.

If caps are not rendering, please ensure that Solid/Triangulation rendering mode is set to Shader.

If you are experiencing visual artefacts, please ensure your graphics card drivers are up to date.