Viewport Display
The Viewport Display provides a graphical representation of all the solids of Reserves and Dumps on your mine site. The user can select the levels to be displayed (Mine / Pit / Stage / bench, etc.), switch to the display of dumps or open pits, and zoom in to one or multiple solids.
On the Animation tab, the Viewport also provides an animated representation of the work in progress on your mine site, the fleet used and the haulage routes.
The following buttons and fields are provided at the top of the viewport, they are useful for customizing the schedule display according to your preference.
Visibility Mode
Graphics view mode. Change the current viewing mode which affects how data is displayed in the viewport below.
Click the drop-down to select View Selected to display the blasts/benches/stages selected in the Records Panel, or select View All to show the entire mine.
Note that in “View Selected” mode, Animation cannot be played.
Label Display
Toggle the Label Display button to enable/hide labels.
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Click on the dropdown list to open the Label Display Settings window.
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Toggle Visible /Invisible to enable/hide labels.
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Optionally, change the labels Fore and Back Colors, Font and Size.
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Specify the way labels will be displayed: Aligned / Centered and with Overlap / No Overlap
The difference between Aligned and Not Overlapping labels vs Centered and Overlapped labels is illustrated in the image below:
Label
Use the drop-down to select which labels you want to display in the viewport.
To facilitate searching through the list of available labels, a Search tool is provided.
You can also click the 'cog' wheel to create custom labels, for more information see: Create Custom Labels.
Custom labels will appear in bold orange.
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Reserves Shading
To simplify working with solids, use the dropdown menu to select the Reserves shading type to display in the viewport.
To facilitate searching through the list of available shadings, a Search tool is provided.
Custom shadings can be imported and configured by clicking the Reserves Shadings ‘cog’ wheel to the right of the drop down list. Custom shadings will appear in bold orange.
To view the colour coding of the selected shading, use the Legend button located in the bottom right corner below the viewport.
Dumps Shading
Select from the drop-down menu Dumps shading type to display in the viewport and to simplify working with solids.
To facilitate searching through the list of available shadings, the Search tool is provided.
Custom shadings can be imported and configured by clicking the Dumps Shading ‘cog’ wheel to the right of the drop down list. For more information see: Reserves Shadings
Custom shadings will appear in bold orange.
To view the colour coding of the selected shading, use the Legend button located in the bottom right corner below the viewport.
Other Tools
The following tools are available on the local toolbar above the Viewport. These and other tools common to all Alastri applications are described in the Toolbar topic.
| Box Selection |
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Left click and drag to select multiple blocks |
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| Polygon Selection |
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Draw a polygon around the desired area |
| Zoom |
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Scroll wheel |
| Pan |
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Middle click and drag |
| Orbit |
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Right click and drag |
| Zoom Fit |
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Left click on the compass widget |
| Grid |
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Toggle grid |
| Measure |
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Function for measuring the distance between two marked points |
| Set Depletion Direction |
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Used to set the visual mining direction of blocks. Set individually by clicking on the icon, then clicking and dragging on a block in the desired direction. |
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To set the direction on multiple blocks, select the blocks, then click on the icon to open Set Depletion Direction dialog:
Note: The dialog may also be accessed from the Animation by highlighting the desired blocks, right clicking and selecting Set Depletion Direction. |
At the bottom-right of the Viewport Display area there are two more buttons: Manage Viewpoints and Legend.
Manage Viewports
Sometimes you may need to save a particular view to provide consistent screenshots in your reports. To save the current view of any object or selection in the Viewport, click the Manage Viewpoints button at the bottom-right corner of the Viewport:
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In the Manage Viewports pane, you can add multiple viewpoints of different areas of the mine you need quick access to.
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Optionally, select a set of surfaces (a Layer Set) preconfigured in the Configure Layer Display Settings dialog.
When a set is selected, the layers in the set will be shown in the Viewport even if they are not toggled in the Layers panel.
For more details about Layer sets, see: Layers/Overlays Panel and Layer Sets for Exporting Views
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To view a saved Viewport, click the green arrow icon to the right of the Viewpoint name:
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To update a selected Viewpoint to the current animation view, click the globe icon on the local toolbar:
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You can also take a screenshot of all saved Viewpoints at the resolution you prefer, using the screenshot tool menu located at the the far right of the local toolbar:
Legend
Click the Legend button to see the color coding for Reserves and Dumps as per the selected shading.