Information Panel

On the Designer tab, the Information Panel below the Viewport comprises three tabs:

 

Properties tab

The Properties tab shows all the properties of selected solid/solids. Click on one block in a viewport to display its properties or box select multiple solids to show and compare their properties.


Information Panel: Properties tab

Settings

Review and modify the main settings of the selected block(s). Note that the settings available differ for Bench and Flitch level blocks.

Force Exclude

Flag to excludes unwanted solids from the Reserves. Hatching is shown in Legend and set in Setup > Settings > Hatch Patterns.

Too Small

Excludes smaller solids from being displayed. Threshold values are set in Setup > Settings > Discard Thresholds.

Is Locked

Prevents a solid from being edited.

Full Height Dig

Flag to make one large dig block across all the flitches.

Parent Blast Type

Type of the Blast (Trim / Contour / Ramp / FreeDig / Production), which includes the selected dig solid.

Reserves Source

Block Model/Grade Control.

Temp Ramp Bearing

Add a numeric value to set an Azimuth. This will cause the block to be split in to two blocks, “upper” and “lower” in the azimuth direction. Changes populated in this field will be displayed in Production Scheduler/Tactical Scheduler Viewports.

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Level Names

Level Names hierarchy: Reserves - Mine - Pit - Stage - Bench - Blast - Flitch - Dig Solid.

Blast and Dig Solid identifiers can be edited, if desired.

Solid Properties

Solid Properties, added and configured by user in the Setup > Blast Properties, more details see Blast Properties.

 

Metric

Quantitative characteristics of selected solids, such as volume, surface area, perimeter.

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Reserves tab

In the Reserves tab you may see all Sum, Weight and Class fields of selected solids. Toggle Min/Max icon to inspect the data for missing or rubbish values or press Export button to export the current table to Excel or Text/CSV file.

Error List tab

Open the Error list tab to review all the errors found for the project and zoom in to see each of them. Check the reserves for trivial volumes and batter shards.

  1. Activate the Error List tab.

  2. Double click on a line to zoom to it.

  3. Either set the block property to Exclude or redraw the construction lines to remove the block.


Trivial volumes (green) as a result of polygon overlaps or gaps

In the left part you may set a flag to display different types of errors, such as “Duplicate Names”, “Silvers”, “Absolute Minimum Volume“, “Minimum Volume” or “Depleted Solid”.

In the right part you see a full list of errors: you may double click on the selected error to zoom in to see it in a viewport or toggle an eye icon to hide it from a list.

Error thresholds are specified in Setup > Settings > Error Finders.

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